It slows and deals contact damage, freezing monsters it kills.ĭestroying poop spawns Dip Familiars that follow Isaac and damage enemies. Spawns an ice cube familiar that slides around when walked into. Unlocks doors and reveals a random room on the map when Isaac takes damage. Increases Isaac's lowest stat and drops either 3 Coins, 1 Bomb, or 1 Key depending on what Isaac has the least of. Spawns two portals at the beginning of each floor that each lead to either the Boss Room, Treasure Room, or Secret Room. Gives Isaac a permanent stat boost whenever he heals with Red Heart pickups. Replaces tears with fetuses that chase down enemies and deal contact damage. Bombs fire four Brimstone lasers in the cardinal directions upon exploding. Spawns an orbiting fly familiar that fires shielded tears at incoming enemy projectiles. Gives Isaac a familiar that fires chaotic bursts of tears in all directions.Įnemies spawn floating bones on death, which block shots and damage/repel enemies that touch them. The first 6 times Isaac takes damage on a given floor, he gains Speed and Fire Rate for the rest of the floor, up to a maximum of +1.02 and +3.00, respectively. After killing enough enemies, it becomes more powerful but will also try to hurt Isaac. Increases damage and speed for the floor based on the amount drained. Stabs Isaac at the beginning of each floor, draining his Red Hearts. Isaac can place Bombs at the cost of half a heart if he doesn't have any. Grants a Red Heart container and restores 5 hearts. Grants a character-specific effect that enhances their special abilities. Gives a chance to shoot fires alongside tears that block enemy shots and deal damage to enemies that touch them. For the rest of the room, it chases enemies similar to Dead Bird. The first time Isaac takes damage in a room, a familiar leaps on an enemy, dealing damage and releasing a rock wave. Picking up a food item temporarily grants +3.6 damage and permanently boosts 2 stats. Item pedestals also offer a random food item. +1 Red Heart Container and fully heals Isaac. Also gives Isaac the chance to deflect enemy shots. Recharges Isaac's currently held active item and drops 2-4 batteries.Ĭauses enemies to bounce off of Isaac, dealing damage to them if they hit an enemy or obstacle. After four rooms, fires a large Brimstone laser when entering the next room. Isaac builds rage every time a room is cleared. Each tear is a given random effect that alters its movement.Ĭauses Isaac to turn into a ghost if he gets hit while in an uncleared room, giving him flight and spectral tears and blocking the next hit he takes. Quadruples fire rate, with x0.3 damage multiplier. While in an uncleared room, Isaac forms a trail of bloody tears that drags behind him, bursting and dealing damage upon contact with enemies. Reduces the Devil/Angel room chance penalty for taking Red heart damage. Allows Angel Rooms to appear even if a Devil Deal has been taken before. Increases tears and grants an Eternal Heart. Gives Isaac +0.5 Tears and +0.2 Shot Speed.ĭevil deals now cost Coins, Shop items now cost health, and consumables in shops are free but surrounded by spikes. Instead, they're charged by dealing damage to enemies. Repeatedly zaps enemies that are close to Isaac.Įnemies near Isaac are afflicted with fear.Īctive items don't charge when clearing rooms. Items and Trinkets Activated Collectibles Name Because of that, the total number of playable characters in the game is 34. There is also a "tainted character" for each existing playable character (including Bethany and Jacob and Esau) which can be unlocked by finding a hidden room on the new stage " Home".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |